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May 30, 2023Liked by David Collins-Rivera

Hello David and Ignatz,

This has been fun to follow, the countless revisions to a 3d model are very familiar! The cover is looking great, it is neat to see the render, like a cover song of the "original" that I have in my mind's eye, of a moment in Ejoq's universe.

Your last post suggested that a critical eye with some distance from the project would be of some value. The image in my mind comes from a universe where ships still need guns, people are as weird as ever, and shit happens. In this world I see space-grit worn paint, patches where someone installed a tower in the wrong place and a long gouge in the hull from something that always comes up at the bar when Johnson starts drinking graino. It is an imperfect world and the adventure starts when things go sideways.

One of the difficulties with 3d modelling is the perfection with which the software renders the models. Unless you model in the history of the object's life, the rendered objects have a tendency to look like they are not real, like they haven't the scars that prove its existence in a real world. From long experience I know that this kind of thing is really hard to model in 3d, but not too bad to do with a brush and paint, or other traditional artists' media. I propose that if you have an artist friend, ask them if they would age things a bit. This may be easier with a good tablet and stylus/digital "brushes" than real paint over a large format print, but a once-over by hand somehow or other would bring it out of the virtual realm, and might be an overlay to consider.

Thanks again for so many hours of adventure and wonder,

Dana Grund

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