Stardrifter: Progress Report
Updates and News
Okay, this past week saw Substack blowing crap at us all, but I whined and moaned a bit, and they located the issue with the newsletters not being sent out. In contrast, some writers were apparently having theirs sent out twice, so maybe some of their people got mine, instead? Yeah, I know. Unlikely.
That problem is (or should be) history now, so it's happiness all around!
Next, I've been making inroads on "All He Surveys Book 01"...or is it "Part 01"? I’m still figuring out the name thing, since breaking up a behemoth of a manuscript into slightly less indigestible blocks turns out to be more complicated in reality than it was in my head. When it’s released, it should be more like two big meals, one ofter the other, instead of a single huge banquet. Or whatever. Some kind of simile.
Currently, I'm on Chapter 09 of Draft 03 of Installment 01 of Book 04.
Don't think about it. I'm not. It's brain-melting.
Next, I've just released the latest version of the Stardrifter Role-Playing Game. Swing on over to the website, scroll down a bit, and download it for free. No sign-ups or other nonsense, just grab and go!
This is the last iteration of the game that I'll be considering Alpha level. The next version will be 0.05.0-beta, and I'll start including background and universe material, as well as new rules and a guide to my own personal view of how this game can, or maybe even should, be played. I'm so highly opinionated anyway, I may as well get some content out of it.
The games’ marvelous cover art is by Ignatz. The internal art, by contrast, is composed exclusively of cornball old clip art and retro-style scifi imagery. This cheesy clip art isn't going away in any future version that I can foresee, despite how questionable the inclusion.
Gobs and gobs of really nice internal artwork would cost money. I'm not charging for this game, so I'm not spending on this game. Sorry, that's just how it is. In many ways, this thing is a retro look at RPGs, too, because something as aesthetically displeasing as this, maybe with the added charms of mimeography and spiral binding, would have been at the cutting edge of indie game production at one time. That's how I'm choosing to look at it, anyway (since it hurts less).
And that's all for this week.
Oh, but before I say goodbye, let me extend a hearty hello and welcome to all the new subscribers! Thanks so much for inviting me into your inbox. You may come to regret it, but everyone else has too by now, so at least you aren’t alone.